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Multimedia and English Teaching  (Note 1)  

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  I. What is Multimedia?  

Computer¸¦ Áß½ÉÀ¸·Î digital ¹æ½ÄÀ¸·Î interaction°ú communicationÀÌ °¡´ÉÇѰÍÀ»   Multimedia¶ó ÇÑ´Ù. (computer systemÀÌ ±â¹ÝÀÌ µÇ¾î¾ß ÇÔ)  


II. Mass Media?  Multimedia?  


III. Multimedia Education as Helper  

(a) Multimedia¸¦ ÀÌ¿ëÇÏ¸é ´Ù¾çÇÑ Ç¥Çö¹æ½Ä »ç¿ë °¡´É 
    (animation, graphic, audio, vidio, and text)

(b) ÇнÀÀÚÀÇ Á÷Á¢ Âü¿© °¡´É (ÀϹæÀûÀÌ ¾Æ´Ï°í ½Ö¹æÀû) 
    
ÇнÀµ¿±â À¯¹ß

(c) ´Ù¾çÇÑ Ç¥Çö¹æ½Ä¿¡ ÀÇÇÑ Áï°¢Àû ÀÀ´ä°¡´É (click »ç¿ë)

(d) ´Ù¾çÇÑ Ç¥Çö¹æ½ÄÀ» ÀÌ¿ëÇÏ¿© ÀÌÇØ ÃËÁø

(e) ÇÊ¿äÇÑ ÇнÀºÎºÐ search °¡´É

(f) Àå±âÀû ºñ¿ë È¿°ú (±³À°È¿°ú¸¦ µûÁú¶§ »ó¼âµÈ´Ù)

(g) °³º°(È­)ÇнÀ (µ¶¸³ÀûÀ¸·Î °øºÎ)¿¡ µµ¿ò: °³ÀÎÀÇ °³¼ºÀ» °í·Á

(h) ½Ã°¢Àû, û°¢ÀûÀ¸·Î ¹ß´ÞÇÑ »ç¶÷µéÀ» À§ÇÑ ÀÚ·á°¡ multimedia programÀÇ ÀåÁ¡

(i) ¹ü ±³°úÀû, ¹ü ÇгâÀû

(j) ¹ß°ßÇнÀ ÃËÁø (hint³ª guide ÁÖ´Â °ÍÀÌ °¡´É)

(k) âÀǼº °³¹ß

(l) distant education °¡´É

(m) Simulation

(n) Áøµµ ±â·Ï

(o) ´Ù¸¥ °¢µµ¿¡¼­ ´Ù¾çÇÏ°Ô »ç¹°µéÀ» º¸°í »ý°¢ÇÏ°Ô ÇÑ´Ù
    (See things in a different way : Dead Poet Society)


IV. Multimedia Education as Hindrance

(a) ºñ½Ñ Hardware ÇÊ¿ä

(b) ±â°è Á¶ÀÛ¿¡ ÇÊ¿äÇÑ ´É¼÷ÇÑ skill ÇÊ¿ä (Àü¹®¼º ¿ä±¸: Multimedia Literacy)

(c) ¼ö¾÷ Áغñ³ª review½Ã ½Ã°£ ¼Ò¿ä

(d) ¼ö¾÷¿¡ Àû´çÇÑ title ºÎÁ·

(e) ±³À°È¯°æ¿¡ ºÎÀûÇÕ (Çö Çб³½Ã¼³ÀÌ ºÎÁ·)

(f) Multimedia ±â´ÉÀÇ ÇѰè (±â¼úÀû ÇѰè)

(g) software °³¹ß±â°£ ¹× Á¦ÀÛºñ ¼Ò¿ä

(h) Àڹ߼º, ÀÇÁö·Â ºÎÁ·ÇÑ »ç¶÷¿¡°Ô´Â ºÎÀûÇÕ

(i) Hi-tech students/low-tech classroom


V. Required Ability with Multimedia

(a) ¹®Á¦ ÇØ°á ´É·Â

(b) »õ·Î¿î °ÍÀ» âÃâÇÒ ¼ö ÀÖ´Â ´É·Â

(c) »õ·Î¿î °ÍÀ» Ȱ¿ëÇÒ ¼ö ÀÖ´Â ´É·Â


VI. The Shift of Educational Focus (A ¡æ B)

 A. Today's Paradigm

(a) DigitalÀû »ç°í (ÀüüÀû »óȲº¸´Ù ÇѰ¡Áö »óȲ¿¡ °ü½É)

(b) ¾Ï±â ´É·Â

(c) °³ÀÎÀû ¼ºÃë

(d) computer literacy

(e) ±¹¹Î, ±¹°¡


B. Future's paradigm

(a)   MetacognitionÀû »ç°í (thinking about thinking: ÀÚ½ÅÀÌ °øºÎÇÏ°í ½ÍÀº °ÍÀ» °ñ¶ó¼­ ÇÒ ¼ö°¡ ÀÖ´Ù.)

(b) âÀÇÀû »ç°í ´É·Â

(c) Çùµ¿ ÇнÀ (collaboration)

(d) Information technology Ȱ¿ë

(e) Global mind  


VII. The Shift of Teacher's Role  (A ¡æ B)

A. Today's Teacher

(a) Áö½Ä Àü´ÞÀÚ (´Éµ¿ÀûÀÎ ¹è¿ì)


B. Future's Teacher

* Áö±Ý±îÁö´Â ±³»ç°¡ ÁÖ¿ªÀ̾úÀ¸³ª ¾ÕÀ¸·Î´Â teaching.ÀÌ Á¦ÇÑµÉ °ÍÀÌ´ÙÁï ±³»çÀÇ ¿ªÇÒÀÌ ÁÙ¾îµé¸é¼­ Á¤º¸¸¦ ÀÚ±âÀÇ Áö½ÄÀ¸·Î »ïÁö ¸øÇÏ´Â Çлýµé¿¡°Ô Á¤º¸°¡ ¾îµð¿¡     ÀÖ´ÂÁö ¾î¶»°Ô ã´ÂÁö µîµî Á¤º¸¸¦ ãÀ» ¼ö ÀÖ´Â source¸¦ ¾Ë·ÁÁÙ ¼ö ÀÖ´Â »ç¶÷ÀÌ ¹Ì·¡ÀÇ ±³»ç»óÀ̶ó°í ÇÒ¼ö ÀÖ´Ù.

(a) ÇнÀ °ü¸®ÀÚ(manager)  (b) Ãæ°íÀÚ(advisor)   (c) ¾È³»ÀÚ(navigator)  (d) ÁöÈÖÀÚ(conductor)


VIII. The Shift of Student's Role

A. Today's Students

(a) ¼öµ¿Àû ÀÔÀå


B. Students in Future

(a) ÇнÀȰµ¿ üÇè ¼±Á¤

(b) »ç°íÇÒ ¼ö ÀÖ´Â »ç¶÷

(c) °æÇèÇÒ ¼ö ÀÖ´Â ½Ã°£À» ÁÖ¾î¾ß ÇÑ´Ù.


IX. The Role of Multimedia for Paradigm Shift

(a) Teaching   ¡æ   Learning Á᫐ (Çлý Áß½É)

(b) ¹®Á¦ Á߽ɠ  ¡æ   »óȲ Á᫐ (Situation Learning)

(c) °³ÀÎ Á߽ɠ  ¡æ   Team spirit (»óÈ£ÀÛ¿ë)ÀÌ Áß¿ä  

(d) One way   ¡æ   Two way communicationÀÌ Áß¿ä

(e) Çлýµé ½º½º·Î »ý°¢ÇÏ°í ¹®Á¦ ÇØ°áÇÒ ¼ö ÀÖµµ·Ï µ¿±â¸¦ ºÎ¿©ÇØÁÖ°í fun, exciting, exploiting, 
    and fantasticÇϵµ·Ï ÇØ¾ß ÇÑ´Ù. (±âÁ¸ ±³½Ç¿¡¼­´Â?)

(f) ¼¼±âÀÇ °áÈ¥ = Information Technology + Education


X. From CAI to Multimedia

(a)  CAI (computer assisted instruction): AristotleÀÇ ¹®´ä½Ä ±³À°°ú °°Àº °³Àα³¼ö

(b)  CAL(computer assisted learning): Çлý ÁÖü (Çлýµé ¼öÁØ¿¡ ¸Â°Ô °³º°È­ µÈ ±³À°), computer ´Â º¸Á¶

(c)  Multimedia environment  


XI. Instructional Theory and Medium

(a)  ÇൿÁÖÀÇ – Program ÇнÀ

(b)  ÀÎÁöÁÖÀÇ – CAI

(c)  ±¸¼ºÁÖÀÇ – Multimedia interactive method


XII. Human¡¯s Memory

¿ì¸® Àΰ£Àº ½º½º·Î

(a)    ÇØº» °ÍÀº ¾à 90%

(b)    ¼Ò¸® ³»¾î ÀÐÀº °ÍÀº 70%

(c)    º¸°í µéÀº °ÍÀº 50%

(d)    º» °ÍÀº 30%

(e)    µéÀº °ÍÀº 20%

(f)     ÀÐÀº °ÍÀº 10% ±â¾ïÇÑ´Ù°í ÇÑ´Ù.


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